Update 21 - Pitch Black Zone 2.0


Worked a bit more on the dark zone. Now, it's revealed within a nice cone instead of "just" a circular mask. Seems simple, but I use world space based UVs for the cone-texture and also had to align these UVs to the ship's rotation. But now it works! What do you think? Give my cozy game quite some horror vibes though...

High-Res Video: https://imgur.com/2GDy2DS

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